Multi-Threaded Game Engine Design by Harbour J.S.

Multi-Threaded Game Engine Design



Multi-Threaded Game Engine Design download




Multi-Threaded Game Engine Design Harbour J.S. ebook
Publisher: Course Technology PTR
Format: pdf
ISBN: 1435454170,
Page: 593


Aimed at people familiar with game engine development, this book focuses on multi-threading in the context of Direct 3D rendering. So I'm prototyping a 2D game engine to test out some concepts. @Bakuriu: Very few PC games are multi-threaded. While we have been seeing more and more games that will actually leverage multi-threaded systems, we often see GPU limitations bottleneck the traditional multi-threaded game engine. This thread makes some interesting reading, especially as I am thinking of making an Android game, but I not sure how to make a 800x600 game work with the various resolutions/DPI on different Android devices! Ebook : Multi-threaded game engine design /. Because of the lack of concurrency controls, however, we will probably only get a reliable multi-threaded game engine out of Javascript when computer speeds have increased to the point that this code is laughably simple. Some games (notably, Source Engine) will use a second thread for rendering tasks, but even that is not common. I'm a third year student at the University of Lincoln, UK doing a games based degree, but we don't really cover any basic engine fundamentals, let alone threading and paralell game design. One of the issues I have to However it is time consuming to design algorithms for generating images and it obviously won't work in all cases.

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